Welcome!
Camille Joy Samson
Game Artist in France
Currently looking for opportunities!
3D . Concept Art . Illustrations . UI
Work @ UDU Games, Copenhagen
Personal works
Graphic design, Content creation
SAM Photography
Personal Project, 2023
Logo design for a hobbyist wildlife photographer. Includes social media communication and eBook design. Logo done on Illustrator, the rest done on InDesign.
LILLIUM Online Magazine
Community Project, 2021
Sample pages for an FFXIV community magazine focused on in-game music and art, in collaboration with participants who provided their pictures and interviews. Done on InDesign.
Victoria's Story
College Project, 2020
A concept for a Victoria's Secret mobile game, starring as Victoria, a fashion magical girl whose goal is to save fantasy Paris from danger. Her outfits are inspired by Adriana Lima's iconic looks on the Victoria's Secret runway. Done on Photoshop.
Harry Potter: Mischief Managed
College Project, 2020
A collection of illustrations for a Harry Potter card game. The goal was to transform potions, and aggressive, defensive, and utility spells into a cohesive, flat design graphic style. Done on Illustrator.
Sketches
Personal Works, during freetime
A collection of original characters made in different fandoms such as Final Fantasy XIV, Dungeons and Dragons, etc.
Referencing: PureRef
Sketching: Photoshop
Weapon Design
Internship at UDU, 2022
Creation of a rare weapon - The Druidic Reflection - for the game Quest of Aoki.
From 2D to 3D, the idea was to create a crystal-based weapon with a specific color palette. The 3D model is optimized for mobile gaming with a tri count of 990.
Concepting: Photoshop
Modeling: Blender / Texturing: Substance Painter
Mobile Game & Console UI
Internship at UDU, 2022
Creation of a general UI for Quest of Aoki's demo version. The brief was to give it a fantasy feel inspired by gemstones and other minerals like bronze, metal, and gold.
Rendering: Photoshop & Illustrator
Implementation: Unity
Creature Design & Animation
Internship at UDU, 2022
Creation of a brittle-class monster for Quest of Aoki. The goal is to have something cute yet intimidating to indicate its low-level difficulty.
Optimized for mobile gaming at 1,296 tris.
Concepting: Photoshop
Modeling & Animating: Blender / Texturing: Substance Painter
Implementation: Unity
Game Icons
Internship at UDU, 2022
Creation of icons for UDU's future games. These are designed for children who engage in active, creative, and social play through a variety of mobile games and the UDU console. Done on Illustrator.
Mobile Game UI
Internship at UDU, 2022
Creation of UI elements and other 2D graphics for the game Juicebox, a dance game for the UDU console where you sort fruit into blenders by following the rhythm of the song.
Design: Illustrator
Implementation: Unity
League of Legends x
Alphonse Mucha
During my time in college, the art nouveau - and specifically Alphonse Mucha's works - is a style that has influenced my creation of fanart. Some of them are signed with my first artist tag, Art of Kaliska. All of them were done on Photoshop.
Janna & Jayce, 2018 . Influenced by the Hextech identity of Jayce's Piltovan origins and Janna's free-flowing nature as an avatar of wind.
Kai'Sa & Miss Fortune, 2018 . Inspired by the Bullet Angel Kai'Sa and Gun Goddess Miss Fortune.
Ahri & Yone, 2020 . Ahri and Yone in their Spirit Blossom skins.
Weapon Concept
College project, 2020
Upon the announcement of Shadowlands for World of Warcraft, the class was separated in different groups and assigned different regions from the expansion. Our goal was to create a concept of a legendary weapon inspired by the assigned region.
My group received Maldraxxus first, explaining the difference in style of the first board, but we were later assigned to Revendreth. Thus, my concept followed the region's gothic and vampiric look and feel.
Done on Photoshop.
Character Concept
College project, 2020
We were tasked to create a beast warrior creature for Warhammer: The Old World. The idea was to either create a villainous herbivore or heroic carnivore. My animal of choice was an elephant barbarian. Done on Photoshop.
Concept Sketches
College project, 2021
Proposition of ideas for a group work during concepting. The first rendition of our game was called Noise, which is about the story of a girl named Sully who tries to lose the least amount of sanity possible while making her way through the urban traffic and chaos. A reflective game on mental wellbeing and noise pollution. Done on Photoshop.